![]() ![]() It's a far older title whose visual enhancements will be more impressive, and it's the only Mario RPG game that ever existed under that specific titling so there's less baggage attached to the franchise. However, when I think about which franchise would benefit more from a popular, critically acclaimed remake, it's gotta be SMRPG. ![]() I still think 64 is a gaming pinnacle in general, and TTYD is also masterful and equally nostalgic for me while being better than 64 in some ways and worse than others. Paper Mario 64, meanwhile, was one of the first games I ever played and I was absolutely obsessed. I have no nostalgia for Super Mario RPG - I gave it a go for maybe 3 or 4 hours in late middle or early high school after being obsessed with the first two Paper Mario games and thoroughly enjoyed what I played, but I got tired of emulating it and went back to playing my Xbox 360 lol. You're almost never required in Mario RPG to do actual 3D isometric platforming, then I would get the complaints. Assuming it works like the original, as long as you're holding literally any of up, right, or up-right, the invisible wall will guide you the right way. The remake makes it seem big and open where if you're not perfect as isometric platforming into the lava you go. The lava area in the trailer is also very deceptive, if it works like the original it's a single tile wide area emulating a 2d Mario underground level in 3D. I imagine on the analogue sticks, most people will find the 4 diagonal directions Mario can move a lot easier to move consistently. In the original, and as we see in the trailer, Mario can only move in 8 directions. It's partially why in my "what could a remake fix" thread, I suggested a 45 degree camera rotation, as it would make that axis completely up/down or left/right for those segments. Even the most notorious segment of the game (nimbus land climb) all the vines are on a single axis, meaning you only ever jump need to jump in 2 directions to grab all of them. ![]() Even when you have to jump, Mario has such a big booty shadow it's super easy to see where you're going to land. Though I do remember listening to a friend's extended rant about Dodo back in grade school (the game's never held my interest past the monster town despite several attempts, so I have no idea how that part goes myself).Ĭlick to expand.Like even in the trailer we got for the remake, most areas are flat and open. I personally really wasn't enthused by the minigames, but I guess I don't recall any of them being particularly awful to get through either. I feel like the game might have been better served without halfheartedly committing to this Dragon Quest vignette structure where you come across a town and solve its problem, but then again it might come off even more like a rapidfire series of random events than it does now. This leads to weird anticlimaxes like Star Hill, where you just wander around before eventually picking up the star piece. But sometimes you'll go a long time without acquiring one through multiple different areas, and sometimes you'll immediately go from one to the next. The pacing of the journey is very strange, even though on the surface it would seem to have the same thing going on with the seven stars as Paper Mario. There was a lot more of an attempt at building a coherent world in the later ones, and dividing the game up into satisfying arcs. It throws stuff at you constantly with almost zero build-up or context, which is a large part of why I said the writing was thin. The game is just special, and none of the later Mario rpgs have ever captured it's magic, though TTYD came close imo.Ĭlick to expand.It's definitely fast-paced, but I wouldn't say that's actually better than how slow the later games can be, because it just creates the opposite problem. There is a reason the game has been held up by many as one of the best rpgs on the Super Nintendo, a console known for being a beast when it comes to rpgs. ![]() On top of that it can get serious when it needs to and does that well, with some genuinely touching moments from Mallow in particular. Mario RPG also has great comedic writing and timing, lots of fun slapstick humor, and hilarious optional scenes of characters yelling at Mario (the trailer even shows the infamous "only I'm allowed to kidnap Peach" scene from Bowser). Mario RPG is constantly throwing new ideas and unique gameplay moments at the player like the moleville mine cart segment, the waterfall/river segment, and the dodo statue dodge segment. Part of what makes Mario RPG compelling IS the blend of Mario with Sqauresoft design philosophies. PM and M&L all feel like they're in molasses by comparison. Click to expand.Mario RPG is fast for one thing, both in terms of movement/combat and the general pacing of the games. ![]()
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