![]() ![]() ![]() the Software Projects logo) instead, which rotate about the screen's Z-axis. The Software Projects version has Penrose triangles (i.e. In The Warehouse, the original game has threshers travelling up and down the vertical slots, rotating about the screen's X-axis.In Amoebatrons' Revenge, the original Bug-Byte amoebatrons look like alien octopuses with tentacles hanging down, whereas the Software Projects amoebatrons resemble the Bug-Byte logo.In Processing Plant, the enemy at the end of the conveyor belt is a bush in the original, whereas the Software Projects one resembles a Pac-Man ghost.There are some differences between the Bug-Byte and Software Projects versions. The music that plays during the title screen is an arrangement of The Blue Danube. The in-game music is In the Hall of the Mountain King from Edvard Grieg's music to Henrik Ibsen's play Peer Gynt. Upon gaining his freedom, the game restarts from the first level with no increase in difficulty. To the left is a slope leading to backyard with a pond and tree a white animal, resembling a cat or mouse, watches the sun set behind the pond. To the right is a house with a white picket fence and red car parked in front. Willy can also be killed by falling too far, so players must time the precision of jumps and other movements to prevent such falls or collisions with the enemies.Įxtra lives are gained every 10,000 points, and the game ends when the player has no lives left. The player must avoid enemies, listed in the cassette inlay as ".Poisonous Pansies, Spiders, Slime, and worst of all, Manic Mining Robots." which move along predefined paths at constant speeds. Once the player has collected the objects in one cavern, they must then go to the now-flashing portal, which will take them to the next cavern. In each of the twenty caverns, each one screen in size, are several flashing objects, which the player must collect before Willy's oxygen supply runs out. Gameplay The first room: "Central Cavern" Retro Gamer called Manic Miner one of the most influential platform games of all time, and it has been ported to numerous home computers, video game consoles, and mobile phones. The first game in the Miner Willy series, the design was inspired by Miner 2049er (1982) for the Atari 8-bit family. ![]() It was published by Bug-Byte in 1983, then later the same year by Software Projects. Manic Miner is a platform game written for the ZX Spectrum by Matthew Smith. ZX Spectrum, Amiga, Amstrad CPC, BBC Micro, Commodore 16, Commodore 64, Dragon 32/64, MSX, Oric, SAM Coupé, Tatung Einstein, MTX, PMD 85, Game Boy Advance, Xbox 360, Mobile, ![]()
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